GEARS OF WAR 2 MLG GAME BATTLE RULES
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GEARS OF WAR 2 MLG GAME BATTLE RULES
1.
The default settings specified in these rules can be changed, but only if an option is available in the challenge. The staff will support no other agreements, (i.e. verbal, AIM, email). So unless specified otherwise in the match details, these default rules will be followed.
* Starting Weapon: Challenge Option
* Weapon Swaps - All weapons not listed will remain as the default. Each map has it’s own set of weapon swaps that will need to be changed before the game starts.
o Security
+ Mulcher > Boltok
+ Scorcher > Inks
+ Boltok > Torque
+ Frags > Disabled
o Blood Drive
+ Boltok > Disabled
+ Frags > Boltok
+ Scorcher > Torque
o Canals
+ Frags > Inks
o Gridlock
+ Boomshield > Inks
o Mansion
+ Boomshot > Torque
+ Longshot > Boomshot
+ Frags > Inks
o Pavilion
+ Mulcher > Torque
+ Mortar > Disabled
+ Boomshield > Inks
+ Frags > Inks
o River
+ Mortar > Frags
o Ruins
+ Bow > Sniper
+ Boom Shield > Inks
+ Scorcher > Torque
+ Gorgon > Boltok
o Stasis
+ Inks > Sniper
+ Sniper > Boomshot
+ Mulcher > Inks
+ Gorgon > Boltok
o Jacinto
+ Mortar > Disabled
o
Avalanche
+ Mulcher > Longshot Sniper Rifle
+ Frag Grenade > Ink Grenade
+ Boomshield > Torque Bow
+ Torque Bow > Boomshot
+ Gorgon Pistol > COG Pistol
* Execution and Warzone Settings
o Total Rounds: 5
o Round Time Limit: 5
o Number of Bots: 0
o Bleed-Out Time: 15
o Friendly Fire: On
o Map Selection: Host
o Weapon Spawning: Customize
* King of the Hill Settings
o Round Score Limit: 90
o Total Rounds: 3
o Number of Bots: 0
o Bleed-Out Time: 15
o Friendly Fire: On
o Map Selection: Host
o Weapon Spawning: Customize
2. MLG Variant - If the MLG Variant is selected in the match details, the below settings and swaps must be used. If they are not used, the match will be removed.
To play the MLG Variant, you must select the MLG Variant Mapset from the Mapset dropdown. This will generate only the MLG maps listed below. You MUST select both the MLG Variant Mapset AND the MLG Variant option.
*
All Games
1. Starting Weapon = Lancer
2. Game Type = Execution
3. Total Rounds = 4
4. Round Time Limit = 4
5. Bleed-Out Time = 15
6. Friendly Fire = On
7. Weapon Spawning = Customize
Blood Drive
1. Replace Boltok Pistol with COG Pistol
2. Replace Frag Grenade with Ink Grenade
3. Replace Scorcher Flamethrower with Torque Bow
Jacinto
1. Replace Torque Bow with Longshot Siper Rifle
2. Replace Boltok Pistol with COG Pistol
3. Replace Gorgon Pistol with COG Pistol
4. Replace Mortar with Disabled
5. Replace Frag Grenade with Ink Grenade
Pavilion
1. Replace Boltok Pistol with COG Pistol
2. Replace Mulcher with Torque Bow
3. Replace Mortar with Disabled
4. Replace Boomshield with Longshot Sniper Rifle
5. Replace Frag Grenade with Ink Grenade
River
1. Replace Boltok Pistol with COG Pistol
2. Replace Mortar with Boomshot
3. Replace Boomshot with Ink Grenade
Security
1. Replace Mulcher with Longshot Sniper Rifle
2. Replace Scorcher Flamethrower with Ink Grenade
3. Replace Frag Grenade with COG Pistol
4. Replace Boltok Pistol with Torque Bow
Avalanche
1. Replace Mulcher with Longshot Sniper Rifle
2. Replace Frag Grenade with Ink Grenade
3. Replace Boomshield with Torque Bow
4. Replace Torque Bow with Boomshot
5. Replace Gorgon Pistol with COG Pistol
3. If any of the above settings are incorrect, the hosting team forfeits that map. The team hosting is responsible to ensure all settings are correct prior to beginning any map. If the settings are incorrect, the map needs to end and the next map needs to be played. The team that was not hosting is responsible for obtaining valid proof to show that the hosting team did not have the settings correct. A ticket with valid proof must be submitted immediately after the match has been completed.
The default settings specified in these rules can be changed, but only if an option is available in the challenge. The staff will support no other agreements, (i.e. verbal, AIM, email). So unless specified otherwise in the match details, these default rules will be followed.
* Starting Weapon: Challenge Option
* Weapon Swaps - All weapons not listed will remain as the default. Each map has it’s own set of weapon swaps that will need to be changed before the game starts.
o Security
+ Mulcher > Boltok
+ Scorcher > Inks
+ Boltok > Torque
+ Frags > Disabled
o Blood Drive
+ Boltok > Disabled
+ Frags > Boltok
+ Scorcher > Torque
o Canals
+ Frags > Inks
o Gridlock
+ Boomshield > Inks
o Mansion
+ Boomshot > Torque
+ Longshot > Boomshot
+ Frags > Inks
o Pavilion
+ Mulcher > Torque
+ Mortar > Disabled
+ Boomshield > Inks
+ Frags > Inks
o River
+ Mortar > Frags
o Ruins
+ Bow > Sniper
+ Boom Shield > Inks
+ Scorcher > Torque
+ Gorgon > Boltok
o Stasis
+ Inks > Sniper
+ Sniper > Boomshot
+ Mulcher > Inks
+ Gorgon > Boltok
o Jacinto
+ Mortar > Disabled
o
Avalanche
+ Mulcher > Longshot Sniper Rifle
+ Frag Grenade > Ink Grenade
+ Boomshield > Torque Bow
+ Torque Bow > Boomshot
+ Gorgon Pistol > COG Pistol
* Execution and Warzone Settings
o Total Rounds: 5
o Round Time Limit: 5
o Number of Bots: 0
o Bleed-Out Time: 15
o Friendly Fire: On
o Map Selection: Host
o Weapon Spawning: Customize
* King of the Hill Settings
o Round Score Limit: 90
o Total Rounds: 3
o Number of Bots: 0
o Bleed-Out Time: 15
o Friendly Fire: On
o Map Selection: Host
o Weapon Spawning: Customize
2. MLG Variant - If the MLG Variant is selected in the match details, the below settings and swaps must be used. If they are not used, the match will be removed.
To play the MLG Variant, you must select the MLG Variant Mapset from the Mapset dropdown. This will generate only the MLG maps listed below. You MUST select both the MLG Variant Mapset AND the MLG Variant option.
*
All Games
1. Starting Weapon = Lancer
2. Game Type = Execution
3. Total Rounds = 4
4. Round Time Limit = 4
5. Bleed-Out Time = 15
6. Friendly Fire = On
7. Weapon Spawning = Customize
Blood Drive
1. Replace Boltok Pistol with COG Pistol
2. Replace Frag Grenade with Ink Grenade
3. Replace Scorcher Flamethrower with Torque Bow
Jacinto
1. Replace Torque Bow with Longshot Siper Rifle
2. Replace Boltok Pistol with COG Pistol
3. Replace Gorgon Pistol with COG Pistol
4. Replace Mortar with Disabled
5. Replace Frag Grenade with Ink Grenade
Pavilion
1. Replace Boltok Pistol with COG Pistol
2. Replace Mulcher with Torque Bow
3. Replace Mortar with Disabled
4. Replace Boomshield with Longshot Sniper Rifle
5. Replace Frag Grenade with Ink Grenade
River
1. Replace Boltok Pistol with COG Pistol
2. Replace Mortar with Boomshot
3. Replace Boomshot with Ink Grenade
Security
1. Replace Mulcher with Longshot Sniper Rifle
2. Replace Scorcher Flamethrower with Ink Grenade
3. Replace Frag Grenade with COG Pistol
4. Replace Boltok Pistol with Torque Bow
Avalanche
1. Replace Mulcher with Longshot Sniper Rifle
2. Replace Frag Grenade with Ink Grenade
3. Replace Boomshield with Torque Bow
4. Replace Torque Bow with Boomshot
5. Replace Gorgon Pistol with COG Pistol
3. If any of the above settings are incorrect, the hosting team forfeits that map. The team hosting is responsible to ensure all settings are correct prior to beginning any map. If the settings are incorrect, the map needs to end and the next map needs to be played. The team that was not hosting is responsible for obtaining valid proof to show that the hosting team did not have the settings correct. A ticket with valid proof must be submitted immediately after the match has been completed.
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